I had been looking forward to making this image for a while, but I hadn't found the conditions right each time that I visited Royal. Then on a smoky day last year when I was visiting Sydney, I called into Royal and the atmosphere was the best I had encountered for the shot. I didn't need a great shot of the Watamolla sea cliffs, I just wanted an atmospheric shot that showed good aerial perspective, to give an adequate tonal separation between the cliffs ... the smoke was perfect.
I put the RAW file into Lightroom and made the border and checked out the tones.
The file was then transferred to Canon's Arcsoft programme where I separated the colour image into its RBG layers, one of the layers was selected to work with. That individual layer was recombined into being a full RBG file while remaining as a black and white. I do this so that I can colour tint the black and white layer or bring colour details into the image at any stage (in the future). At this stage it is a good time to start enhancing the tonalities in the b/w.
The next stage involves adding a texture layer. There are plenty of resources on the web, if you are looking for texture layers, or you can photograph your own grunge textures. Which can be as simple as photographing a ceramic kitchen floor tile, or a rusty bit of metal, and turning it into an abstract image and further de-constructing it. The texture layers, if you make your own can be a fantastic resource, if you like the retro grunge look. You can even buy, texture packs on Ebay for doing this very same thing. I slapped the next three images together quick-and-dirty, to show how texture layers can work, and how simple they can be reworked. These aren't the textures in the shot, they were made for this re-enactment.
Once the texture layer appears right for the needs, and has been adequately de-constructed, to give a grunge look, it can be layered into the image. This stage can require a lot of tweaking. Expect lots of failures and lots of work to find the right balance of blending the textures and layers. At this stage there is much cloning, erasing, selective sharpening or softening, adding dirt and grain and off-setting layers by tilting or overlapping them. The cloning of the elements within the texture layer, gets a fair degree of priority at this stage. As complex as this can appear, I always try to remember things lecturers have said to me, "Don't overwork a painting," "Let the canvas show through the paint" and "Leave room for the imagination of others, to enter your work." I'm not ever trying to be more complex than needed, I'm
always trying to simplify the image as much as poss.
Having converted the individual B/W layer back to being a combined RBG image back at the start of the process, allows me to tint the B/W at any stage.
More tweaking then the final image is ready? I didn't say finished, because an artwork is not ever finished. Each work is just another stage of the process ... until I can kick that devil off my shoulder.
'Devil On One Shoulder' 2009.
Warren.